A tiny d6-pool tabletop RPG in the Free-Kriegsspiel tradition — one engine that runs any genre, grown a pamphlet at a time · Version 0.12 · BETA (not yet playtested)
Wizards & Lizards is a genre-neutral RPG built on a tiny d6-pool engine. Players say what they do; the referee names the odds and calls for one roll. You roll a small pool of six-sided dice, keep the two best, and read them: two high dice is a clean success, a bad pair with no high die is a failure, anything between is a success at a cost. There are no target numbers, no damage dice, and the referee never rolls against the party. The same engine runs grim fantasy, sci-fi horror, or the shining cities of Theogonia without a change.
The line is layered. The SRD is the whole engine plus authoring guidance. Each starter page is a standalone, playable-out-of-the-box on-ramp to one setting. A ladder of short supplements adds optional rules a pamphlet at a time, from a level-zero funnel to travel, downtime, and strongholds. Playsets are ready-to-run adventures, and the Theogonia setting book is a full campaign world. All of it is public domain (CC0), free to cut, paste, and remix.
The whole engine and authoring guidance, also offered as editable ODT and plain Markdown for remixing.
Each starter page is a standalone, playable-out-of-the-box on-ramp to one setting. Start here.
Each supplement is its own standalone book.
Mini-adventures: install one in a campaign or run it as a one-shot. Each ships as separate books so the gamemaster keeps the half with the answers in it.
Theogonia, the Godlit Cities: a full campaign world for the engine, with its bestiary, spell library, gear, and lore.