Gear Cards

Version 0.12 · not yet playtested

Jon Mayo. PUBLIC DOMAIN (CC0-1.0)

The kit the eight pre-made heroes carry, one card per item. Optional: the gear is already written on each sheet. Print, cut, and deal these when you want players handling their equipment instead of reading about it.

Cards are tarot-proportioned (62 × 106 mm) and tile six to a US Letter sheet, or two to an A5 sheet. Gear does what it plainly does; there are no damage numbers, because a blow is a blow (see the Quick Rules). The pip count in the corner is how many pack slots the item takes, which the Quick Rules do not use: it is there for tables that carry the deck into a campaign with the Encumbrance supplement.

1 The Deck

Card What it is Carried by
Spear reach; hold a foe at arm’s length the Company (spares)
Sword a soldier’s blade, quick in the line Hesta
Maul two-handed, heavy; needs room, hits like a falling wall Surt
Mace crushing; for what a blade slides off Bram, Cael, Alde
Quarterstaff reach, two-handed Tariq
Dagger quiet, and thrown Sera, Mirel
Hand Axe thrown, close work Hesta, Surt
Sling ranged, a cheap shot Sera
Mail Shirt worn armor: turns aside the first wound each fight Bram, Cael, Hesta, Alde
Leather Armor worn armor: the first wound each fight Sera
Padded Jacket worn armor: the first wound each fight Tariq
Shield with worn armor, the first two wounds each fight Bram, Cael, Alde, Hesta
Wand of City-Glass once a day, cast one spell for no stress Mirel
Spell Components anchor a spell so it lingers past the moment Mirel
Holy Token a divine source; pray through it Alde
Field-Prayers a book of them, much rained on Cael
Healer’s Kit bright steel; mend a wound Cael
Thieves’ Tools pick locks, disarm traps Sera
Lantern & Oil steady light Cael
Torch light; burns down anyone
Rope, 50 ft climb, bind, haul Bram, Surt
Rations a few days’ food everyone

Two blank cards round the deck to twenty-four, filling four Letter sheets with nothing ragged on the last.


Jon Mayo. PUBLIC DOMAIN (CC0-1.0)